Complete Mobile App Developer Bundle

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10 Courses & 78.5 Hours
$49.00$1,312.00
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What's Included

Build 10 Games & 15 Apps for iOS 9
  • Experience level required: All levels
  • Access 25 lectures & 20 hours of content 24/7
  • Length of time users can access this course: Lifetime

Course Curriculum

25 Lessons (20h)

  • Introduction to the course
    Introduction
    Course Requirements
    Course introduction
  • Let's learn about Swift
    Introduction to Swift
    How to get good at anything5:16
    Talking about variables
    Adding variables and talking about converting variables6:15
    Introduction to arrays5:39
    If Statements
    Else if statements6:22
  • Crash course in SpriteKit *Introduction
    Introduction to Xcode and SpriteKit
    Adding in a sprite
    Learning about overide functions8:15
    Adding in a SKLabel Node
    Talking About SKActions8:03
    Adding in many SKActions7:41
    Adding in a runblock3:27
    Adding in a circle SKShapeNode9:03
  • Make a simple space shooter
    Introdution to the course0:49
    Intro to the project
    Starting the game and adding in the initial functions16:49
    Setting up the spawning logic
    Setting up the collision logic13:54
    Adding in more collision logic6:59
    Spawning an explosion
    Setting up the TitlePage
    Making the art in illustrator15:02
    Importing the art to the Project5:17
    Finishing up the project4:21
    Challenge - Expand upon the game by making more objects
  • Make a simple avoid game for iPad
    Introduction to the game1:31
    Game Preview1:25
    Starting the Scene5:24
    Setting up the players
    Adding in the moving logic
    Adding in the spawning timers
    Adding in the player controls6:08
    Adding in the labels
    Hiding the label2:34
    Setting up the collsion8:16
    Setting up the game over logic6:13
    Setting up the TitleScene part 19:28
    Setting up the titleScene part 2
    Adding an explosion to the GameScene
    Setting up the color scheme
    Adding in the circle to the game4:42
    Fixing the explosion3:19
    Challenge - Pick another color scheme and make a new powerup1:00
  • Avoid Spikes game
    Introduction to the game
    Game Preview0:55
    Starting up the game6:28
    Setting up the player controls5:06
    Adding in the labels5:45
    Adding in the spike spawn timer2:21
    Adding in the spikes4:51
    Adding in the ground3:31
    Hiding the label2:32
    Adding in the physics bodies6:29
    Setting up the game over logic
    Setting up the titleScene part 18:47
    Setting up the TitleScene part 26:21
    Setting up the gamescen transition4:10
    Setting up the score counter3:35
    Making and exporting the art6:24
    Optimizing the art and the titlepage
    Challenge - Add in another sprite that will fall down1:05
  • Chroma Avoid
    Introduction to the game
    Game Preview0:45
    Starting the project
    Adding in the game objects and labels
    Setting up the player controls
    Setting up the color change logic part 1
    Setting up the color changing logic part 2
    Setting up the color change part 3
    Setting up the countdown timer
    Setting up the spawn timers
    Spawning the light and dark blocks5:34
    Setting up the phyiscs
    Setting up the contact didBeginContact
    Setting up the dark block contact
    Setting up the titleScene
    Adding in another transition
    Optimizing the title Scene
    Fixing collisions
    Finalizing the game
    Challenge - Add in a third color choice
  • Touch the right color
    Introduction to the game
    Game Preview
    Starting the game and talking about clean code
    Setting up the squares
    Spawning Labels
    Setting up the color array
    Adding in the color of the word
    Adding in the incorrect colors
    Setting up the touches
    Setting up the game timer *Setting up the reset logic7:15
    Formatting the colors
    Finalizing the game
    Conclusion
  • Click As fast as you can!
    Introduction to the game
    Game Preview
    Starting the game
    Setting up the labels
    Setting up the game timer
    Adding in the timer logic
    Adding in the block to click
    Adding in the touched node logic
    Setting up game over logic
    Setting up the scene transition and timer
    Finishing up the game
    Challenge - Think of 12 different game concepts
  • Collecting square game
    Introduction to the game
    Game Preview
    Starting the Game
    Spawning the player
    Rotating the player to the touch
    Moving the player to touch
    Spawning the collectable
    Spawning the labels
    Setting up the physicsbodys for the nodes
    Adding in physics contact
    Setting up the collision
    Setting up the countdown timer
    Setting up the game over logic
    Conclusion
    Challenge - Add a powerup and a game losing sprite
  • Collect the color blocks
    Introduction to the game
    Game preview
    Starting the game
    Setting up the player
    Setting up the colors and the controls
    Setting up the falling block logic
    Adding in falling block timer and color
    Adding in the physics
    Adding in the player block physics collsion
    Adding in the collision logic
    Adding in the color collision logic
    Setting up the game over logic
    Finalizing the colision logic
    Fixing the gamescene
  • Touch the right Square
    Introduction to the game
    Game Preview
    Setting up the game
    Adding in the labels
    Adding in the color randomization
    Setting up the tapping
    Adding in the white square only tap
    Adding in the timer logic
    Setting up another lose condition
    Resetting the game
    Finishing the game
    Challenge - Add a fade in and fade out to the squares
  • Block Spawning game
    Introduction to the game
    Game Preview
    Starting the game
    Adding in the floor
    Adding in the spawning block logic
    Adding in the random color blocks
    Making the phyisical boundaries of the game
    Adding in labels
    Adding in blocks
    Setting up the countdown timer
    Setting up the is collecting logic4:27
    Setting up the title screen9:33
    Changing the SKScene
    Adding the final game scene transition
    Finishing the game3:06
    Challenge - Think about your own game state and add it1:01

Build 10 Games & 15 Apps for iOS 9

MI
Mammoth Interactive

John Bura has been programming games since 1997 and is the owner of the game development studio Mammoth Interactive, which produces games for XBOX 360, iPhone, iPad, Android, HTML5, and more. John has also consulted with many companies to provide game design, audio, programming, level design and project management services. He has contributed to 40 games, several of which have risen to the top of the iTunes Store. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Description

Want to strengthen your LinkedIn and resume without adding fluff? This course is the ticket, providing instruction on how to build a whopping 10 games and 15 apps for iOS 9. Besides boosting your credentials, you'll master coding with the Swift language, SpriteKit game engine, and Xcode development environment--all essential skills for any aspiring iOS developer.
  • Build 10 games & 15 apps for iOS 9 w/ 20 hours of content
  • Seamlessly code in Swift, utilizing variables, arrays, if statements & more
  • Construct your game in SpriteKit & Xcode
  • Add artwork & sound effects to your games & apps
  • Expand your portfolio with real, working products
  • Become a full-fledged iOS developer by course's end

Specs

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required

Terms

  • Instant digital redemption
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